The game has always been a means for artists and authors to absorb, attract and entertain spectators and readers. Yet, when we speak of the novel, the literature and the literary creation, it takes another entirely new form. Indeed, it can be said that these tools as varied as different, can create a sense of comedy and joke in the text. Besides this comical and pleasant aspect the author will be able to enjoy all the features to say, in playful form, what he cannot express clearly in the text. Marcel Proust and André Gide, two of the pillars of French literature in the twentieth century, have made extensive use of this oblique shape so that we can find the track in their entire work. These last two have not only used the different aspects of the playful work but also in the description of the characters and scenes one can feel the weight of the game.
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Ghassemi, R. (2016). The role of play and linguistic games in Paludes and In search of lost time. Critical Language and Literary studies, 12(16), 193-211.
MLA
Rouhollah Ghassemi. "The role of play and linguistic games in Paludes and In search of lost time", Critical Language and Literary studies, 12, 16, 2016, 193-211.
HARVARD
Ghassemi, R. (2016). 'The role of play and linguistic games in Paludes and In search of lost time', Critical Language and Literary studies, 12(16), pp. 193-211.
VANCOUVER
Ghassemi, R. The role of play and linguistic games in Paludes and In search of lost time. Critical Language and Literary studies, 2016; 12(16): 193-211.